Resources & Numbers in Strategy Games: Part 2

Part 2 of my Resources in Strategy Games post, this time Theming and Resources. If you haven’t read the first part about resources and numbers in games read it here. My second point is that resources, and thinking about strategy in terms of numbers, leads to irresponsible/thoughtless choice about theming. It is extremely common for … Continue reading Resources & Numbers in Strategy Games: Part 2


Resources & Numbers in Strategy Games: Part 1

Numbers, stats, resources, energy, money, health points. Games are so often about keeping track of numbers. There are obvious reasons why this is so persistent across gaming and I thought I’d write about some of the problems I have with it. My first problem is unintentionally designers have built these little idle games into their strategy games and it means players often spend, in my opinion, too much time thinking about their strategy as a soley a set of numbers.